100 random encounters

Anyway, here are 100 random encounters without a combat focus for players travelling on foot or horseback between cities, towns or villages. Hope it meets with approval.

  1. A bard or minstrel, half dressed and looking over his shoulder
  2. Farmer going to/returning from market with his meager goods
  3. Farmer going to/returning from town with his/her sons
  4. Farmer going to/returning from town with his/her daughters
  5. Girl running away from home
  6. Boy running away to the city
  7. A lost child, in tears and holding a torn sack
  8. A troupe of entertainers, led by an overdressed and curious Elf
  9. Full company of mercenaries, led by a stout, dark bearded Captain
  10. A small group of mercenaries, dishevelled and sweating
  11. Minor noble travelling via horse, with servants
  12. Minor noble going to/returning from hunt, with retinue
  13. Local bailiff, sheriff or warden, with a suspicious outlook of strangers
  14. A hunter or poacher, with a huge longbow strapped to their back
  15. A pair of hunters or poachers, arguing about who is to blame for a missed shot
  16. Large trading caravan, with accompanying surly guards
  17. A lone trader/merchant on foot, leading a mule carrying their wares
  18. Lone trader/merchant riding on a horse drawn wagon
  19. Limping bailiff and his badly beaten prisoner
  20. Escaped prisoner, manacled and carrying a religious icon
  21. Sheriff and his dogs, out hunting an outlaw
  22. A boundary warden with a broken bow and empty scabbard, fuming as he walks
  23. Lone travelling priest, carrying a lit censer with an acrid smell
  24. Lone travelling cleric, with a faintly glowing mace
  25. Charismatic priest and retinue of apostles, who are mumbling to each other and won't make eye contact
  26. A cleric and a small retinue of acolytes, full of confidence
  27. A ranger/boundary warder patrol, with a cheerful leader
  28. A patrol from the local city or town guard, nervous about being out of town
  29. A foot messenger, with a ducal ring on his hand
  30. A horse messenger wearing a royal tabard and carrying a fine leather satchel
  31. A travelling historian carrying a sack of old stone statues
  32. A starving beggar, willing to trade information for food
  33. A group of refugees, telling stories of war and oppression in their homeland
  34. A wounded soldier, limping along on crutches
  35. A deserting soldier carrying a memento of a fallen friend
  36. A wandering dog, with a silver collar and name tag
  37. A bear wearing a collar and trailing a frayed rope
  38. A riderless horse, with bulging saddlebags
  39. A thrown rider, trying to catch his horse
  40. A wandering madman, ranting about an invisible creature
  41. A pair of dwarven prospectors, arguing loudly about where they took a wrong turn
  42. Halfling cook/chef, out foraging for ingredients
  43. Overturned wagon with injured merchant
  44. A bored elderly gnome, with a curious mechanical toy
  45. Fisherman by a riverside, without any fish
  46. Druid planting rows of trees across the road
  47. A drunk from a nearby tavern, unsteady on his feet
  48. A partially smashed coffin, with a “corpse” inside which is slowly moving
  49. A dealer of “used magical artefacts”
  50. An elf picking and eating wild berries
  51. A manic Herbalist, with green smears around his mouth
  52. Group of robed monks, carrying a lit censer
  53. A squire chasing his drunken master’s horse
  54. An armoured Dragonborn sitting on a stone, sharpening a sword and sighing
  55. Farmer with an unmoving mule, laden with fruit
  56. Guarded and chained prisoners digging a ditch
  57. A pair of wagon drivers preparing to race each other
  58. A tiny Earth Elemental, shifting pebbles from one side of the road to the other
  59. A group of dancing lights, which keep just ahead of the party
  60. A drug addict, coming down from their last score
  61. A harmless ghost, sadly humming an old song
  62. A gnome riding an armoured mastiff
  63. A hawker trying to find his bird
  64. A grave robber, with mud on his shoes and a dark, wet sack on his back
  65. A friendly necromancer with several raised skeletons, who offers to share food
  66. A gang of youths from a nearby town
  67. A gnomish tinker & merchant, offering magical mending
  68. A Quickling, fleeing from the service of a warlock
  69. A drunken Hill Giant, asleep and snoring loudly
  70. A starving hermit, bearing a sword handle without a blade
  71. A migrating Treant, walking down the middle of the road
  72. A dead knight’s retinue, returning the body home
  73. Traveling reeve or magistrate, summoned to a case
  74. A group of pilgrims, one of which is carrying a small, heavily bound chest
  75. A backwoods moonshiner, offering free samples of his wares
  76. A surveyor excited about discovering a door into an artificial hillock
  77. A dripping wet fisherman, climbing up from a riverbank with an angry look
  78. A girl picking wildflowers, acting as a lookout for local bandits
  79. A boy swinging a stick like a sword, with a pet dog following
  80. Villagers cutting wood to make bows
  81. A stone golem with one leg shorter than the other, never walking in a straight line
  82. A pixie telling rude jokes and riddles
  83. Four villagers burning a pile of corpses, which are emitting a thick purple smoke
  84. A wagoner trying to fix his strangely burned cart
  85. A contented Halfling, smoking an oddly scented pipe
  86. A wild-eyed and dishevelled Alchemist, ranting about a breakthrough
  87. An imp caught in a rabbit trap, screeching loudly
  88. A lost wagon guard, with scratches on his face
  89. A seller of genuine, if minor, religious relics
  90. An old gnome in hat and tattered clothes, rapidly shuffling a deck of cards
  91. An ebullient Orc, dressed in bright fine silks
  92. A Green Hag, offering a reward for revenge on those who tricked her
  93. A wine merchant, asking for directions to the nearby town festival
  94. A fur trapper, with a live wolverine as a pet
  95. A sour old grandmother, complaining bitterly about her eldest son
  96. A Hobgoblin out to see the world
  97. A young man, with a hideous mask magically stuck to his face
  98. A band of giant hunters, paid to kill a troublesome old Hill Giant
  99. A charcoal burner, telling stories about haunted trees
  100. A potion merchant, with a backpack full of ‘alternative’ potions